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Tracker down, last changed - hours ago ? seeds, ? leechers, ? downloads Original, primary tracker inferno.demonoid.com:3413/announce
inferno.demonoid.com:3413/announce: ? seeds
Uploader's Comments: Shinobi Collection:
Shinobi (1987). The game that started the franchise and launched Shinobi into fame, the original Shinobi is still considered a classic game of the arcade era. Released in 1987, it was ported to a wide number of home systems, such as the NES, Commodore 64 and Sega Master System. Shinobi introduced several novelties to traditional platform mechanics, such as sophisticated enemy AI and multiple layers in each level.
The Revenge of Shinobi (1989). The official sequel to Shinobi and the debut of the ninja on the Sega Genesis console, The Revenge of Shinobi was widely praised at the time of its release and long one of the most popular games on Genesis. In Japan it was known as The Super Shinobi. Its soundtrack was written by acclaimed composer Yuzo Koshiro.
Shadow Dancer (1989, 1990, 1991). Shadow Dancer was an indirect arcade sequel to the original Shinobi. The plot follows Hayate, Joe Musashi's son. As opposed to his father, Hayate is accompanied by his pet dog Yamato.
The Sega Mega Drive version is titled Shadow Dancer: The Secret of Shinobi. In the backstory depicted in Western releases, Hayate was replaced with Musashi, whereas the original Japanese backstory retained Hayate and fleshes out his origin. Although the basic gameplay is similar to the arcade version, none of the actual game content — from levels to character art — is the same. Some people classify this version as more of a sequel than a port.
The Cyber Shinobi (1990). The Cyber Shinobi was a Sega Master System exclusive title, released as a follow-up to the Master System port of the original Shinobi. Neo Zeed has resurfaced once more and threatens to destroy the world, this time under the name of Cyber Zeed. Equipped with shuriken as well as machine guns, Joe Musashi must prevent them from acquiring enough plutonium to melt the earth. The Cyber Shinobi is notorious for being one of the worst games in the series.
Alex Kidd in Shinobi World (1990). Alex Kidd in Shinobi World on Sega Master System, a spoof of the original Shinobi game in which Alex Kidd takes the position of Joe Musashi. In the game, Alex Kidd has to rescue his girlfriend, a native of Shinobi World, from an evil ninja named Hanzo. A good ninja fuses into him and gives him his powers.
Shinobi (1991). The debut of Shinobi on the Game Gear system was simply titled Shinobi, though in Japan it was known as The GG Shinobi (The Game Gear Shinobi). Its gameplay is largely reminiscent of The Revenge of Shinobi. In a take on the popular Japanese Super Sentai series, Shinobi revolves around the quest of five coloured ninjas (red, pink, blue, yellow and green) to bring down a powerful crime organization. The game starts with the player just controlling the red ninja and then freeing more and more of his compatriots as he progresses through each level. The soundtrack was once again composed by Yuzo Koshiro.
Shinobi 2: The Silent Fury (1992). The Silent Fury (also The GG Shinobi 2) is a direct sequel to the original Shinobi game on Game Gear, and features much of the same gameplay mechanics as its predecessor. Both Shinobi and The Silent Fury were Game Gear exclusive games. And it was scored by Yuzo Koshiro and Motohiro Kawashima.
Shinobi III: Return of the Ninja Master (1993). Known as Super Shinobi II in Japan, Shinobi III is regarded by many as the high point of the series. It introduced a much smoother, faster style of gameplay while keeping the series' familiar trademarks firmly intact.
Shinobi Legions (1995). Shinobi Legions was the only Shinobi game developed for Sega Saturn, the gameplay is similar to that of Shinobi III but with some minor tweaks. The plot represented a break with the traditional storyline of the previous games, as it focuses on an entirely new character named Sho.
Shinobi Legions is also notable for its use of live-action cutsequences between each round and the use of digitized live-actors in game sequences.
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